Native support: a plugin for the GOG GALAXY SDK available on our GitHub repositoryĪn open source wrapper for the GOG GALAXY SDK v1.113.3 created by Vadim Dyachenko (YellowAfterlife) available on his GitHub repositoryĬ++ components can be added using “modules” Native support: the GOG GALAXY SDK available as a script package asset for importing to a Unity project In the table below you will find some additional information on popular game engines - it may be helpful during the planning process of GOG GALAXY features implementation: Engine Thanks to the fact that the GOG GALAXY SDK is available as C++ libraries, C# wrapper and a Unity package (based on the C# wrapper), GOG GALAXY features may be easily implemented in projects created with the majority of popular game engines. Lobby Management In Game: Examples of Implementation Lobby Management in Main Menu: Examples of Implementation Lobby Browsing: Examples of Implementation Lobby Creation: Examples of Implementation Stats and Achievements: Example of Implementation Importing Achievements Using the Steam VDF File User Authentication Based On Other ServicesĪuthorizing GOG GALAXY Users in Third-Party Services Preparing Depots for macOS Application Bundle Our Recommendations for macOS Game Structure
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